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eee
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Join Date: Aug 2009
Old 12-29-2009 , 21:28   Re: TF2DECAP: Heads will roll! (Decapitation plugin)
Reply With Quote #7

Quote:
Originally Posted by noodleboy347 View Post
Pretty cool, are you able to make every weapon headshot work, or does Valve only record headshots with the Rifle/Huntsman/Ambassador?
Only those kills are customkill 1. Unfortunately, while player_hurt checks hitboxes, player_death does not. I was trying to not prehook player_hurt because I'm told that slows down servers quite a lot. If anyone can tell me an accurate way to check the hitbox on death, or a smart way to pass it from player_hurt without using too much resources (because i assume marking each player every time they're hurt would cause the server to slow), I'd be happy to make that another condition to decapitate.

If I'm completely wrong about prehooking player_hurt and whatnot, please tell me, I'll do that.
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