Quote:
Originally Posted by asherkin
Are you reading that from Hammer or from a compiled entity lump in a bsp?
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Quote:
Originally Posted by Powerlord
According to the Valve Developer Wiki, func_ladder no longer exists once a map is compiled.
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Oh, wait I think I made a mistake (at least on the ladders part). I was trying all sorts of things to get the ladders to work, and I think I copied code from the source of No Mercy into a stripper map file, and then confused it with a dump file of that map. >_< Powerlord is right, the classname func_ladder no longer exists when the map is compiled. But, there are other classnames that use the subsections I mentioned, and stripper does read those, but without the subsections. It would still be useful if stripper read/detected them.