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ProdigySim
SourceMod Plugin Approver
Join Date: Feb 2010
Old 02-08-2011 , 12:39   Re: [ANY] Lerp Tracker (and fixer!)
Reply With Quote #9

Quote:
Originally Posted by coach View Post
Interesting plugin. I already have something that limits the use of Lerp but still interested in the progress of this plugin. Any testing on games with more than 8 clients? Much server load with queries? If it changes clients Lerp settings why the need for a kick ability?
It doesn't query the clients for any settings, it simply reads the settings it has sent to the server. Load shouldn't be an issue, especially on 0.4.

This plugin only tries to fix client lerp on the server-side to match the client side. If we simply block changes to client lerp server-side, clients and servers will have a massive disconnect on what they think their lerp is. It wouldn't be a good idea.

Quote:
Originally Posted by jasonfrog View Post
Interesting!

What would cause someone's lerp to change like this? TF2 server btw.
Code:
L 02/06/2011 - 23:05:41: [lerptracker.smx] ****'s LerpTime Changed from 15.00 to 33.33
L 02/06/2011 - 23:05:42: [lerptracker.smx] ****'s LerpTime Changed from 33.33 to 15.00
L 02/06/2011 - 23:06:23: [lerptracker.smx] ****'s LerpTime Changed from 15.00 to 33.33
L 02/06/2011 - 23:06:24: [lerptracker.smx] ****'s LerpTime Changed from 33.33 to 15.00
L 02/06/2011 - 23:07:03: [lerptracker.smx] ****'s LerpTime Changed from 15.00 to 33.33
L 02/06/2011 - 23:07:03: [lerptracker.smx] ****'s LerpTime Changed from 33.33 to 15.00
L 02/06/2011 - 23:07:08: [lerptracker.smx] ****'s LerpTime Changed from 15.00 to 33.33
I don't see a reason anything less than the client toggling their lerp would cause this. As I mentioned, some people script lerp changes for various bonuses.
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