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g00gl3
Member
Join Date: Feb 2016
Location: bulgaria
Old 03-28-2017 , 19:23   Re: New custom HUD Messages (CS:GO)
Reply With Quote #19

someone can put here an exmple for this new hud

i have this

Code:
stock void hud_message(int client, char[] channel, char[] color, char[] color2, char[] effect, char[] fadein, char[] fadeout, char[] fxtime, char[] holdtime, char[] message, char[] spawnflags, char[] x, char[] y)
{
    int ent = CreateEntityByName("game_text");
    DispatchKeyValue(ent, "channel", channel);
    DispatchKeyValue(ent, "color", color);
    DispatchKeyValue(ent, "color2", color2);
    DispatchKeyValue(ent, "effect", effect);
    DispatchKeyValue(ent, "fadein", fadein);
    DispatchKeyValue(ent, "fadeout", fadeout);
    DispatchKeyValue(ent, "fxtime", fxtime);         
    DispatchKeyValue(ent, "holdtime", holdtime);
    DispatchKeyValue(ent, "message", message);
    DispatchKeyValue(ent, "spawnflags", spawnflags);//1
    DispatchKeyValue(ent, "x", x);
    DispatchKeyValue(ent, "y", y);         
    DispatchSpawn(ent);
    SetVariantString("!activator");
    AcceptEntityInput(ent, "display", client);
}
but now if i want to print a message i need to do

hud_message(client, "test");
??

and if i want to change color or something someone can help me please ty :-)
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