Quote:
Originally Posted by Natsheh
Its sounds like youve a problem with the 512 precache limit i really can't do anything about it.
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Actually there's a lot you can do about it if you use your precache methods efficiently. What I mean by this is, you should precache client-side files with precache_generic() because this method does not add towards the 512 limit.
From a quick glance, I saw about ~40 lines where you can save up resources by updating this (those lines may include multiple files), which includes:
- player models (since they are always set client-side)
- sounds that are played using client_cmd()
PS - I would recommend simply using an external link to download the mod instead of the current frustrating process that not many understand and will simply give up rather than try to figure it out.
It's literally the same thing, but with only 1 click.
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