View Single Post
ConorAB
New Member
Join Date: Apr 2021
Old 04-24-2021 , 08:33   Re: [L4D & L4D2] Reverse Friendly-Fire [v2.5 (28-Mar-2021)]
Reply With Quote #90

I'm having some trouble with disabling friendly fire bans for infected. I initially tried setting reverseff_infectedmaxdmg and reverseff_tankmaxdmg to 0 but that seemed to just ban people immediately. I've tried setting it to 99999 in the hopes that nobody ever hits the limit which seems to trigger less but does come up. Am I doing something wrong here? If there's a way to outright disable friendly fire for infected (damage reversal and bans) that would be best since I've seen it cause issues for the tank where they get killed by accidentally killing their team.

I've posted my config below. Thanks!

Code:
// Friendly fire settings.
// Apply reverse friendly fire damage when hitting bots.
reverseff_bot 1
// Apply reverse friendly fire damage to admins.
reverseff_admin 1
// Set the reverse friendly fire damage multiplier to 1 for incindiary and explosive damage.
reverseff_multiplier 1
// Dont ban players for inflicting friendly fire damage as infected.
reverseff_infectedmaxdmg 99999
// Dont ban players for infliecting friendly fire damage as a tank.
reverseff_tankmaxdmg 99999
ConorAB is offline