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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 09-22-2017 , 17:20   Re: [L4D2] Mutant Zombies (1.3) [10-May-2012]
Reply With Quote #48

Quote:
Originally Posted by Crasher_3637 View Post
If I set all random values to 0, will all commons be mutants?
You would have to try it, I think 0 means disabled though, so setting to 1 should do it. I guess you tested already, if you see this, let us know the result. Thanks



Quote:
Originally Posted by Spirit_12 View Post
Not working won’t give you any answers. Need to provide more information and logs, if possible.
This. Works for me. Thanks for your comment lol
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Last edited by Silvers; 09-22-2017 at 17:21.
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