Quote:
Originally Posted by heliumdream
make the numbers in these tables match.
Code:
//Trigger
trigger_level 16
weapon_maxclip p228 20
weapon_maxclip scout 15
weapon_maxclip xm1014 12
weapon_maxclip mac10 45
weapon_maxclip aug 45
weapon_maxclip elite 45
weapon_maxclip fiveseven 30
weapon_maxclip ump45 35
weapon_maxclip sg550 45
weapon_maxclip galil 50
weapon_maxclip famas 35
weapon_maxclip usp 18
weapon_maxclip glock18 30
weapon_maxclip awp 15
weapon_maxclip mp5navy 45
weapon_maxclip m249 120
weapon_maxclip m3 12
weapon_maxclip m4a1 45
weapon_maxclip tmp 45
weapon_maxclip g3sg1 45
weapon_maxclip deagle 12
weapon_maxclip sg552 45
weapon_maxclip ak47 45
weapon_maxclip p90 60
Code:
//Punisher
case CSW_P228 : ca = 13;
case CSW_SCOUT : ca = 10;
case CSW_HEGRENADE : ca = 1;
case CSW_XM1014 : ca = 7;
case CSW_C4 : ca = 1;
case CSW_MAC10 : ca = 30;
case CSW_AUG : ca = 30;
case CSW_SMOKEGRENADE : ca = 1;
case CSW_ELITE : ca = 15;
case CSW_FIVESEVEN : ca = 20;
case CSW_UMP45 : ca = 25;
case CSW_SG550 : ca = 30;
case CSW_GALI : ca = 35;
case CSW_FAMAS : ca = 25;
case CSW_USP : ca = 12;
case CSW_GLOCK18 : ca = 20;
case CSW_AWP : ca = 10;
case CSW_MP5NAVY : ca = 30;
case CSW_M249 : ca = 100;
case CSW_M3 : ca = 8;
case CSW_M4A1 : ca = 30;
case CSW_TMP : ca = 30;
case CSW_G3SG1 : ca = 20;
case CSW_FLASHBANG : ca = 2;
case CSW_DEAGLE: ca = 7;
case CSW_SG552 : ca = 30;
case CSW_AK47 : ca = 30;
case CSW_P90 : ca = 50;
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Ok now lets say I pick m4a1, I have 30 ammo, after few seconds punisher adds it up to 45, it doesn't stop at 30. So trigger is useless now, because punisher kind of has that superhero now.
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