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Celena Luna
Veteran Member
Join Date: Aug 2013
Location: Nagazora
Old 07-04-2020 , 11:39   Re: leave only the bomb
Reply With Quote #42


Code:
/* *   _______     _      _  __          __ *  | _____/    | |    | | \ \   __   / / *  | |         | |    | |  | | /  \ | | *  | |         | |____| |  | |/ __ \| | *  | |   ___   | ______ |  |   /  \   | *  | |  |_  |  | |    | |  |  /    \  | *  | |    | |  | |    | |  | |      | | *  | |____| |  | |    | |  | |      | | *  |_______/   |_|    |_|  \_/      \_/ * * * *  Last Edited: 12-31-07 * *  ============ *   Changelog: *  ============ * *  v2.0 *    -Added color to floating weapons * *  v1.0 *    -Initial Release * */ #define VERSION "2.0.1" #include <amxmodx> #include <amxmisc> #include <engine> #include <fakemeta> #include <fun> new toggle_pcvar public plugin_init() {     register_plugin("UT Style Floating Weapons",VERSION,"GHW_Chronic")     toggle_pcvar = register_cvar("FW_enabled","1")     register_forward(FM_SetModel,"W_Model_Hook",1)     register_touch("weaponbox","worldspawn","touch") } public W_Model_Hook(ent,model[]) {     if(get_pcvar_num(toggle_pcvar) && pev_valid(ent))     {         static classname[32]         pev(ent,pev_classname,classname,31)         if(equali(classname,"weaponbox") && get_pdata_bool(ent, 420, 4))         {             set_pev(ent,pev_renderfx,kRenderFxGlowShell)             switch(random_num(1,4))             {                 case 1: set_pev(ent,pev_rendercolor,Float:{0.0,0.0,255.0})                 case 2: set_pev(ent,pev_rendercolor,Float:{0.0,255.0,0.0})                 case 3: set_pev(ent,pev_rendercolor,Float:{255.0,0.0,0.0})                 case 4: set_pev(ent,pev_rendercolor,Float:{255.0,255.0,255.0})             }             static Float:angles[3]             pev(ent,pev_angles,angles)             angles[0] -= 90.0             angles[1] += 45.0             set_pev(ent,pev_angles,angles)         }     } } public touch(weaponbox,worldspawn) {     if(get_pcvar_num(toggle_pcvar) && pev_valid(weaponbox) && get_pdata_bool(weaponbox, 420, 4))     {                 set_pev(weaponbox,pev_movetype,MOVETYPE_FLY)         static Float:origin[3]         pev(weaponbox,pev_origin,origin)         origin[2] += 30.0         set_pev(weaponbox,pev_origin,origin)     } }

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Last edited by Celena Luna; 07-04-2020 at 11:40.
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