Quote:
Originally Posted by bibu
How about the support of *.inl files? Would be cool to have an option for them like on the side of the custom include upload.
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Quote:
Originally Posted by KliPPy
This is a great idea, because, for instance, Biohazard includes one .cfg file, and Diablo II LoD includes few .inl files. Maybe just create a list of possible additional file extensions(.inc, .cfg, .inl, .sma... I can't think of any other right now).
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What are .inl files? just more Pawn source code pulled in with #include? (SM just uses additional .sp files for that) If so, I'll add it to the extension whitelist for the drop targets, they'll end up in extra/ with the rest of the dropped includes (which is in the compiler search path). Supporting a full directory structure is on the wishlist, but not on my short-term plans.
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