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condolent
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Join Date: Jan 2016
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Old 10-11-2017 , 03:55   Re: Stopping a non-repeatable timer
Reply With Quote #3

Quote:
Originally Posted by Peace-Maker View Post
Just do delete gH_WeapRespawn; instead of KillTimer. Or set gH_WeapRespawn to null after KillTimer.
Which is better? Or do they do both do the same basically?

If it's the same I guess I'll use delete instead, just for the fact that I won't have to add more lines
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