View Single Post
rtxa
Senior Member
Join Date: Mar 2018
Location: Argentina
Old 04-30-2020 , 21:47   Re: Some pev_body information
Reply With Quote #29

Thanks for the info, a pity that Half-Life has the pev->body hardcoded in the client-side to 1

CStudioModelRenderer::StudioDrawPlayer()
PHP Code:

if (!(m_pCvarDeveloper->value == && gEngfuncs.GetMaxClients() == 1) && (m_pRenderModel == m_pCurrentEntity->model))
    
m_pCurrentEntity->curstate.body 1
__________________
rtxa is offline