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Junior Member
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11-06-2017
, 22:28
Re: New-Era's Unlimited Ammo v1.0.1 Updated !
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#38
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Quote:
Originally Posted by crazyeffect
Here's connor's version wich does compiles ;P
He just forgot a ')' at the end of a define.
Code:
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#define NO_BULLET_WEAPONS_BITSUM ((1<<CSW_C4)|(1<<CSW_KNIFE)|(1<<CSW_HEGRENADE)|(1<<CSW_SMOKEGRENADE)|(1<<CSW_FLASHBANG))
new cvar_enable
public plugin_init() {
register_plugin("New-Era_UnlimitedAmmo", "1.0.1", "New-Era Scripting Team")
cvar_enable= register_cvar("ne_uammo_enable", "1")
register_event("CurWeapon", "event_curweapon", "be", "1=1")
}
public event_curweapon(id) {
if(!get_pcvar_num(cvar_enable))
return
new weaponID=read_data(2)
if( !(NO_BULLET_WEAPONS_BITSUM & (1<<weaponID)) ) {
cs_set_user_bpammo(id, weaponID, 255)
}
}
BTW: Connor, i think you should post this plugin (above) in 'New Plugin Submissions', since the author is banned & you fixed it
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Works like a charm thnx bro
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