Ok here you go. Update to version 2.2 for this to work. I added a new special type that groups all the normal enemy classes together
Code:
// Executed anytime any of the normal classes die: smoker, hunter, charger, boomer, spitter, jockey
normal_infected:
{
repeat = 1;
dice = [100];
things = (
{ name = "weapon_pain_pills_spawn";
type = "item";
min = 1;
max = 85;
},
{ name = "weapon_pain_pills_spawn";
type = "item";
min = 1;
max = 85;
},
{ name = "weapon_pain_pills_spawn";
type = "item";
min = 1;
max = 85;
},
{ name = "weapon_molotov_spawn";
type = "item";
min = 1;
max = 85;
},
{ name = "weapon_defibrillator_spawn";
type = "item";
min = 86;
max = 90;
},
{ name = "weapon_vomitjar_spawn";
type = "item";
min = 86;
max = 90;
},
{ name = "weapon_first_aid_kit_spawn";
type = "item";
min = 91;
max = 100;
},
{ name = "weapon_autoshotgun";
type = "weapon";
min = 91;
max = 100;
}
);
};