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Thraka
AlliedModders Donor
Join Date: Aug 2005
Old 02-28-2010 , 15:48   Re: [L4D2] Infected Loot Drops (2.2)
Reply With Quote #10

Ok here you go. Update to version 2.2 for this to work. I added a new special type that groups all the normal enemy classes together

Code:
// Executed anytime any of the normal classes die: smoker, hunter, charger, boomer, spitter, jockey
normal_infected:
{
	repeat = 1;
	dice = [100];
	
	things = (
	{	name	=	"weapon_pain_pills_spawn";
		type	=	"item";
		min		=	1;
		max		=	85;
	},
	{	name	=	"weapon_pain_pills_spawn";
		type	=	"item";
		min		=	1;
		max		=	85;
	},
	{	name	=	"weapon_pain_pills_spawn";
		type	=	"item";
		min		=	1;
		max		=	85;
	},
	{	name	=	"weapon_molotov_spawn";
		type	=	"item";
		min		=	1;
		max		=	85;
	},
	{	name	=	"weapon_defibrillator_spawn";
		type	=	"item";
		min		=	86;
		max		=	90;
	},
	{	name	=	"weapon_vomitjar_spawn";
		type	=	"item";
		min		=	86;
		max		=	90;
	},
	{	name	=	"weapon_first_aid_kit_spawn";
		type	=	"item";
		min		=	91;
		max		=	100;
	},
	{	name	=	"weapon_autoshotgun";
		type	=	"weapon";
		min		=	91;
		max		=	100;
	}
	);
};
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