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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 04-03-2021 , 12:21   Re: [L4D2] Scripted HUD [v1.0.1 | 13-March-2021]
Reply With Quote #6

@RastA_RaTon,

You have to check the "Animated" cvars, here are some from the "X" (HUD1)

Basically you have to change the "l4d2_scripted_hud_hud1_x_speed" cvar to "0.0025" for example.

Code:
l4d2_scripted_hud_hud1_x_speed 0.0025
PHP Code:
// Animated X (horizontal) direction that the text will move.
// 0 = Right to Left, 1 = Left to Right.
l4d2_scripted_hud_hud1_x_direction "0"

// Animated X (horizontal) maximum position that the HUD can reach.
l4d2_scripted_hud_hud1_x_max "1.0"

// Animated X (horizontal) minimum position that the HUD can reach.
l4d2_scripted_hud_hud1_x_min "0.0"

// Animated X (horizontal) movement speed of the text.
// 0 = OFF.
l4d2_scripted_hud_hud1_x_speed "0.0" 
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Last edited by Marttt; 04-04-2021 at 00:24.
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