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Bear809
Member
Join Date: Feb 2012
Location: Canada
Old 02-04-2012 , 18:15   Peoplr disconnect in loading screen when joining my L4D2 srcds
Reply With Quote #1

Title mostly. What can cause this. I can connect fine.

Config.

Code:
//-----------------------------------------------------------
//--> This server.cfg is custom-created to assist server owners with
//--> setting up their server.cfg. You can copy/paste this text
//--> into your server.cfg or simply cookie cutter and use the
//--> parts that you would like to.
//-----------------------------------------------------------
//--> Updated 01/04/2010
//-----------------------------------------------------------
//--> This is the name for your server
hostname "Co-op 8 players"
//-----------------------------------------------------------
//--> (72.12.157.27:27015) Co-op 8 players
//--> username: The Manatee password: xxxxx
//-----------------------------------------------------------
//--> Rcon password - Sets the password for remote rcon admin
rcon_password "XXXX"
//--> Gametypes sets the gametypes you want your server to run
//----> Versus Only: sv_gametypes "versus"
//----> Survival Only: sv_gametypes "survival"
//----> Coop Only: sv_gametypes "coop"
//----> Both: sv_gametypes "versus,coop"
sv_gametypes "both"
//--> mp_gamemode sets the gametypes that your server is allowed to run, IE Voting
//----> Versus Only: mp_gamemode "versus"
//----> Survival Only: mp_gamemode "survival"
//----> Coop Only: mp_gamemode "coop"
//----> Both: mp_gamemode "versus,coop"
mp_gamemode "both"
//--> Steam group # to assign to server
sv_steamgroup 0
sm_cvar fps_max 0
//--> Uncaps the servers maxfps limit
//--> (May be restricted by server provider on command line)
//--> Do not connect to the Match Making Service
//--> "0" = Off
//--> "1" = On
sv_steamgroup_exclusive 0
//--> When Enabled, Steamgroup members take priority when joining
//--> The server. However, anyone may join as long as a steamgroup
//--> Member has joined first. Slots are only reserved while they
//--> Are available in this manner, and a minimum of 1 slot is
//--> Reserved, because when a steamgroup member connects to the
//--> Server, other players will be able to connect. If there are
//--> Other players connected and the steamgroup member disconnects
//--> A random player will qualify to fill the remaining slot.
//Allow connections without creating lobby
//--> "0" = Off
//--> "1" = On
sv_allow_lobby_connect_only 0
//--> Default is "0". When Enabled, cannot connect to
//--> Games currently in progress.
//--> All talk - Allow both teams to use audio chat to speak with each other
//--> "0" = Off
//--> "1" = On
sv_alltalk 0
//--> Region - This sets the lobby in which your server will be part of
//--> You will want to set this to the closest location to your server
//--> eastcoast - sv_region 0
//--> westcoast - sv_region 1
//--> south america - sv_region 2
//--> europe - sv_region 3
//--> asia - sv_region 4
//--> australia - sv_region 5
//--> middle east - sv_region 6
//--> africa - sv_region 7
//--> world - sv_region 255
sv_region 0
//--> Allow use of cheats
//--> "0" = Off
//--> "1" = On
sv_cheats 0
//--> Disabled by default. Recommend using Admin Cheats Extension if you
//--> Wish to enable this. See below in this file.
sv_contact "none"
//--> Admin Contact email address to display on serverinfo.
// Log Settings
sv_logfile 1
sv_logbans 1
sv_logecho 1
sv_log_onefile 0
// Rate Settings
sv_minrate 20000
sv_maxrate 30000
//sm_cvar mp_gamemode versus
//--> sourcemod override forcing gamemod.
//--> versus, survival, scavenge, coop.
//-----------------------------------------------------------
//--> Custom Modifications for a competitive hike
//-----------------------------------------------------------
sm_cvar director_adrenaline_density 3.56
//--> How much Adrenaline should there be for every
//--> 100 sq ft in each level.
//sm_cvar director_convert_pills 0
//--> Convert all pills to medpacks in non-versus games.
//--> "1" to Enable, "0" to Disable. Default: "0".
//--> server error? If set to 0, disabled medpacks & pills.
sm_cvar director_defibrillator_density 0.0
//--> Reference director_adrenaline_density.
sm_cvar director_pain_pill_density 5
//--> Reference director_adrenaline_density.
sm_cvar director_super_weapon_density 0.0
//--> How much super weapons (Grenade Launcher, etc.)
//--> should there be for every 100 sq ft in each level.
sm_cvar director_tank_force_offer 1
//--> Force the director to spawn a tank on each level.
//--> Remember, the director can only force a tank spawn
//--> On levels that have "possible" spawn locations already.
//--> There are some levels that do not have tank spawn
//--> Locations, and as a result, this does not work on all levels.
sm_cvar director_upgradepack_density 3.56
//--> Reference director_adrenaline_density.
//--> Upgradepack refers to fire rounds, etc.
sm_cvar director_vomitjar_density 3.56
//--> Reference director_adrenaline_density.
sm_cvar versus_tank_chance 1.0000
//--> Percentile chance of tank spawn per team.
//--> Refers to levels excluding first and last per campaign.
//--> "1.0" = 100%, "0.95" = 95%, "0.9" = 90%, etc.
sm_cvar versus_tank_chance_finale 1.0
//--> Percentile chance of tank spawn per team.
//--> Refers to finale level in each campaign.
//--> "1.0" = 100%, "0.95" = 95%, "0.9" = 90%, etc.
sm_cvar versus_tank_chance_intro 1.0
//--> Percentile chance of tank spawn per team.
//--> Refers to only first level of the campaign.
//--> "1.0" = 100%, "0.95" = 95%, "0.9" = 90%, etc.
sm_cvar versus_tank_flow_team_variation 0.0
//--> Refers to the variable chance of tank spawning
//--> in a different spot for each team.
//--> "0.0" = same spawn spot per team.
//--> "5.0" = 5% map distance variation CHANCE.
sm_cvar versus_witch_chance 1.0000
//--> See versus_tank_chance Above.
sm_cvar versus_witch_chance_finale 1.0
//--> See versus_tank_chance_finale Above.
sm_cvar versus_witch_chance_intro 1.0
//--> See versus_tank_chance_intro Above.
sm_cvar versus_witch_flow_team_variation 0.0
//--> See versus_tank_flow_team_variation Above.
sm_cvar tank_stuck_time_suicide 9999999999
//--> Prevents tank suicide when stuck.
sm_cvar versus_boss_flow_max_intro 0.9
//--> Tank can spawn up to 90% of map distance in first level.
sm_cvar versus_boss_flow_max 0.9
//--> Tank can spawn up to 90% of map distance in levels
//--> Excluding the first level.
sm_cvar vs_max_team_switches 9999
//--> Removes the limit of team switches per map.
//sm_cvar director_vs_convert_pills 0
//--> Convert all pills to medpacks in versus games.
//--> "1" to Enable, "0" to Disable. Default: "0".
sm_cvar director_tank_lottery_selection_time "2"
//--> How many seconds the tank waits to give an infected
//--> Player control of the Tank. During this interval
//--> The AI controls the Tank.
//--> Default "4". Set to "0" to remove AI control completely.
sm_cvar z_ghost_delay_max 10
sm_cvar z_ghost_delay_min 10
//--> Maximum/Minimum amount of time (in seconds) for players to
//--> Wait to respawn as the Infected.
//--> Ex: Min/Max both = "22", Infected will ALWAYS have a 22
//--> second spawn timer. If Max = "22" and Min = "15", the
//--> Spawn timer will be random, between 15 and 22 seconds.
 
//-----------------------------------------------------------
//--> Tougher Witch
//-----------------------------------------------------------
sm_cvar z_witch_damage "100"
sm_cvar z_witch_damage_per_kill_hit "60"
sm_cvar z_witch_flashlight_range "1000"
sm_cvar z_witch_health "2000"
sm_cvar z_witch_personal_space "400"
sm_cvar z_witch_speed "800"
sm_cvar z_witch_threat_hostile_range "1000"
sm_cvar z_witch_threat_normal_range "800"
//--> Cvars
sv_maxplayers "8"
sv_visiblemaxplayers "-1"
sv_removehumanlimit "1"
sv_force_unreserved "1"
sv_consistency 0
My SRCDS shortcut launch options

Code:
C:\L4D2\left4dead2\srcds.exe -console -game left4dead2 +hostport 27015 +exec server.cfg +map c5m1_waterfront

Last edited by Bear809; 02-04-2012 at 18:16.
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