Thread: L4D SDK calls?
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Fyren
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Join Date: Feb 2106
Old 12-06-2008 , 23:48   L4D SDK calls?
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So, I was poking around while thinking about making a plugin to make competitive play in L4D more, well, competitive and less random and saw a couple functions in the server binaries:

ZombieManager::SpawnWitch(Vector const&, QAngle const&)
ZombieManager::SpawnTank(Vector const&, QAngle const&)

I can take the mangled function names out of the objdump (which is where I found these in the first place) and stick them into a gameconf file, but they're members of ZombieManager and not CBaseEntity/CBasePlayer/etc.

Is there any hope of calling these functions? Is there some kludge I can perform to use an unusual SDK call type?

I'm looking around the source to SourceMod itself to see what it does in regards to finding the actual instance of the class whose function you want to call, but not having much luck.
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