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Lt.RAT
Member
Join Date: Sep 2008
Location: Russia Yekaterinburg
Old 10-26-2010 , 11:01   Re: uq_jumpstats
Reply With Quote #7

Some people asked me to test distance calculation. And i did it.
So, i have some questions:

Test - linear jump with 0.0 angle and 250 constant speed.
Without duck in the lj jump:
Distance 199.5 - with jumping on flat ground
Distance 200.98539 - distance for failed jump

With duck at the end:
Distance 215.068237 - with jumping on flat ground (perfect value)
Distance 215.470077 - for failed jump

Why we have difference between normal and failed jumps with equal params?

Got such failed distance (more than 5 times) on 150 ladder block:
Code:
Ladder Distance: 152.802932 Maxspeed: 204.641891 (81.693) Prestrafe: 122.948745 Strafes: 5 Sync: 57
	 1	33.716	0.000	34.8	 66
	 2	12.567	0.000	20.6	 52
	 3	12.174	0.000	15.3	 71
	 4	10.292	1.538	22.6	 57
	 5	0.000	193.519	6.5	  0
Turn speed: 12.942
why the distance is greater than the block? (2.8 units)

And want more info about Real Ladder Bhop Distance jumps
Code:
Real Ladder Bhop Distance: 254.624099 Maxspeed: 321.313262 (25.685) Prestrafe: 295.628021 Strafes: 5 Sync: 52
	 1	6.160	0.000	33.3	 23
	 2	3.788	0.000	16.6	 60
	 3	7.431	0.000	18.0	 61
	 4	6.133	0.540	15.2	 90
	 5	2.170	1.492	16.6	 53
coz it could be done by two ways:
1) like "bhop" after ladder jump
2) without ladder jump - by touching ladder (1 frame)
Is it bug or not?

Last edited by Lt.RAT; 10-26-2010 at 11:56.
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