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Benoist3012
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Join Date: Mar 2014
Location: CWave::ForceFinish()
Old 06-08-2023 , 14:10   Re: [ANY?/TF2] SourceTools - NPC Framework & SDK Tools
Reply With Quote #16

Update report post. 1.8.5 was recently released, here's the changelog of everything new since 1.7.0

HTML Code:
05/06/2023 - 1.8.5
- Fixed a crash that would occurr on SM 1.12.6998 or later

14/03/2023 - 1.8.4
- Fixed misaligned memory for entities allocated with a custom constructor (gamedata)

19/02/2023 - 1.8.3
- Fixes a case where the IsHindrance query callback fails to take into account a special CBaseEntity* value called IS_ANY_HINDRANCE_POSSIBLE.
- Fixes a case where using CBaseNPC_Locomotion.CallBaseFunction within IsEntityTraversable and ShouldCollideWith callbacks resulted in a crash.
- Reformated include guards to use #endinput and to use relative paths instead. This notably fix headers with the sourcepawn VSCode extension.
- Added examples to using CBaseNPC_Locomotion callbacks to the scout test bot.

03/12/2022 - 1.8.2
- Fixed a rare crash related to tf2 vscript update

02/12/2022 - 1.8.1
- Rebuilt the extension against our updated custom tf2 sdk

02/12/2022 - 1.8.0
- VScript gamedata update

20/11/2022 - 1.7.1
- Fix OnOtherKilled event callback not passing victim parameter
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