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Benoist3012
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Join Date: Mar 2014
Location: CWave::ForceFinish()
Old 01-31-2022 , 17:39   Re: [ANY?/TF2] CBaseNPC - NPC Framework & SDK Tools
Reply With Quote #13

Quote:
Originally Posted by artvin_boy View Post
Does this npc framework have a more optimised pathfinder then:

https://github.com/Pelipoika/PathFollower

Or does it use the same logic?

as the only issues i have with npc's is that pathfinder is expensive, althought i am unsure if ther eis even any fix to that issue, i can run about 70~ npc's before it starts lagging, and its solely due to path finding.
It is indeed the same logic. However this extension hacks itself around server_srv.so pathfollower, and thus is prone to gamedata break, and finally it is windows only.
Our extension instead compiles Pathfollower code, so no gamedata dependence. On top of that it is compatible with both windows & linux.

Overall we also offer many, many other features. Such as CBaseEntity functions
GetAbsOrigin - NetworkProp - SetLocalAngles etc...
As well as many CBaseAnimating functions
StudioFrameAdvance - LookupSequence - SelectWeightedSequence...

I recommend you use this extension over the other, and if you think this extension should have extra features, let us know
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