* Update *
5 years since the last update...
This is an update done by me. I firstly opened a thread but people told me to post it here, so here we go. (Jelle and Exploited told me; If you have to warn someone then warn them)
shconfig.cfg CVARS:
Code:
//Gambit
gambit_level 0
gambit_grenademult 60.9 //Damage multiplyer from orginal damage amount (def 60.9)
gambit_grenadetimer 30.0 //How many seconds delay for new grenade after nade is thrown (def 30.0)
gambit_cooldown 120.0 //How many seconds until extra grenade damage can be used again (def 120.0)
Changelog:
Code:
/*
* v2.0 - MatheusMARAN - 10/17/10
* - Hero rewritten from scratch
* - Uses Fakemeta instead of VexdUM/Vexd Utils.
* - Full compatibility with the new sexy framework of SHMOD 1.2.0
* - Uses the "Nade Giving" code from Hobgoblin hero plugin.
* - Fixed cooldown bugs.
* - Fixed random grenade headshots.
* - Special thanks to: Exploited (helped me with some extra damage method shit)
* {HOJ} Batman/JTP10181 (Hobgoblin hero plugin)
*
* v1.3 - vittu - 9/27/05
* - Fixed up cooldown to only be set once.
* - Removed some useless checks.
*
* v1.2 - vittu - 6/19/05
* - Minor code clean up.
*
* v1.1 - vittu - 5/10/05
* - Fixed giving new grenades using a more reliable event.
* - Fixed grenade timer to only be set if you have no nades,
* avoids timer exploiting.
* - Added cooldown cvar, sets only if someone is hurt by gambit.
* - Added grenade glow and trail only for gambit nades.
*
* Hero originally created by Vectren
*/
Requirements:- SuperHero Mod 1.2.0 or above
- Fakemeta
- CSX
Thanks: