Quote:
Originally Posted by asherkin
FORCE_GENERATION flag replaces the implicit force param, makes more weapons work, as long as you set it at the correct time.
|
How do we use FORCE_GENERATION? I see it defined in the .inc, but I don't see where I would use it. Am I correct to assume that this will allow us to replace a weapon at TF2Items_OnGiveNamedItem and have the player successfully spawn with it?
Quote:
Originally Posted by asherkin
Increased bounds on quality to include Strange.
|
Will this fix the Strange weapons not tracking kills? Or does it just allow us to create Strange weapons?