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kot4404
Senior Member
Join Date: Mar 2013
Old 11-30-2021 , 14:31   [L4d2] c14m2_lighthouse crashing
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Anyone else is getting crashes on this map on the round end?
I have ubuntu server and it crashes on coop + survival, I didn't test the rest of the modes yet.
I have tried to completely remove my addons folder so sourcemod doesn't load but it still crashes when the survivors die and the map tries to reload.

I'm getting these few lines just before the crash

Code:
Initializing Director's script
Couldn't find any entities named gascans_scavenge, which point_template scavenge_template is specifying.
an info_changelevel points to the current map
trigger_multiple executing script: c14_kill_cheaters
Initializing Director's script
Alarm clock
cat: hlds.67042.pid: No such file or directory
email debug.log to [email protected]
Tue Nov 30 19:19:55 UTC 2021: Server restart in 10 seconds
I have viewed the c14_kill_cheaters.nuc thing and it doesn't seem to be the case
Code:
function KillCheater()
{
	if ( (!activator) || (!activator.IsPlayer()) || (NetProps.GetPropInt( activator, "movetype" ) == 8) )
		return;
	
	if ( activator.IsSurvivor() )
	{
		local maxIncap = Convars.GetFloat( "survivor_max_incapacitated_count" );
		if ( "SurvivorMaxIncapacitatedCount" in DirectorScript.GetDirectorOptions() )
			maxIncap = DirectorScript.GetDirectorOptions().SurvivorMaxIncapacitatedCount;
		
		activator.SetReviveCount( maxIncap );
		activator.SetHealthBuffer( 0 );
	}
	
	activator.TakeDamage( activator.GetHealth(), 32, Entities.FindByClassname( null, "worldspawn" ) );
}
It doesn't trigger my accelerator crash log
kot4404 is offline