Quote:
Originally Posted by BHaType
ConVars- sv_player_shove_force_min_scale <-- Shove impulse scale min
- sv_player_shove_force_max_scale <-- Shove impulse scale max
- sv_player_shove_velocity_min <-- Min Z velocity
- sv_player_shove_velocity_max <-- Max Z velocity
- sv_player_shove_angle_threshold <-- Max angle threshold
Require Left 4 DHooks
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It works amazingly, just like what a tank punch feels like. Thanks.
If it isn't too much work tho. Would it be possible to separate/remove the survivor getting knocked down and have them be standing up right, able to still shoot and stuff?
Cheers.