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KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 12-07-2006 , 17:41   Re: CSDM 2.1d beta
Reply With Quote #24

@Simon Logic:
1)Weapons existing on maps (on ground) are stripped now if in misc section You have setuped "b" flag in remove_objectives variable. In the future I would suggest to BAILOPAN to add a separate flag for that. It's temporary - to let You test if it works.
2) weapons_stay 20 should work now for You with itemmode.
3) Added Your code for extending collision boxes for items and for grenades.
4) In csdm_misc there is added that pev_valid function in OnEntSpawn.
5) I still have no idea what is the problem with these "ugly cons" as hud - CS drawns them by it-self, not CSDM...
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The All-In-One 3.2a package - 02 jun 2013 (AMX X 1.8.2 [with ATAC 3.0.1b , CSDM2.1.3c beta, CM OE 0.6.5, podbot mm V3B22c and mm 1.20) is available here.
The newest Beta V3B23a (rel. 28 august 2018!!!) is available here.

Last edited by KWo; 01-24-2007 at 04:04.
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