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Dragokas
Veteran Member
Join Date: Nov 2017
Location: Ukraine on fire
Old 01-29-2020 , 10:03   Re: [TUT] SourcePawn Scripting - Tips, Basics to Advanced
Reply With Quote #10

For 'Entity' section:

Useful commands:
- report_entities - calculate identical entity classes on the map and report in server console, useful for debug too.
- cl_showents - report list of entities and its endeces (require sm_cvar sv_cheats 1)


// TODO:

Explain difference between:
- delete, CloseHande, methodmap.Close()
- IsValidEdict(), IsValidEntity()
- Prop_Send, Prop_Data and value limits for them (signed, unsigned)

Explain most common entity use stuff:
- move type and link to enum
- collion group, what is it and link to enum: https://developer.valvesoftware.com/...llision_groups
- ChangeEdictState use cases
- difference between client character, model, and class
- at least mention about "Navigation mode" that it is even exist.

> Really Soooorry about overloading you. Just a possible plan to improve the article. Not request.
Perhaps, something is more suitable for separate topic.


Skip it. Already included in 1st post:
Spoiler


To Marttt:
Spoiler
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Last edited by Dragokas; 03-29-2020 at 09:48.
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