About:- Save and position them on maps.
- Cvar chance to replace existing mini guns and machine guns on maps with the Flamethrower version.
- Barrel heat effects and overheat effects, usage duration and cooldown cvars.
- The auto-spawn data config is saved to l4d_mini_gun_fire.cfg in your servers \addons\sourcemod\data\ folder.
Related Plugins:
Thanks:
Admin Commands: (requires "z" flag)
PHP Code:
sm_mgfire // Spawns a temporary Mini Gun at your crosshair. Usage: sm_mgfire <0|1> (0=.50 Cal / 1=Minigun).
sm_mgfire_save // Spawns a Mini Gun at your crosshair and saves to config. Usage: sm_mgfire_save <0|1> (0=.50 Cal / 1=Minigun).
sm_mgfire_list // Displays a list of Mini Guns spawned by the plugin and their locations.
sm_mgfire_del // Removes the Mini Gun you are nearest to and deletes from the config if saved.
sm_mgfire_clear // Removes all Mini Guns from the current map.
sm_mgfire_wipe // Removes all Mini Guns from the current map and deletes them from the config.
CVars:
Saved to
l4d_mini_gun_fire.cfg in your servers
\cfg\sourcemod\ folder.
PHP Code:
// 0=Plugin off, 1=Plugin on.
l4d_mini_gun_fire_allow "1"
// 0=Off, The chance out of 100 to make pre-existing miniguns on the map into Flamethrowers.
l4d_mini_gun_fire_change "25"
// How much damage against non-survivors per touch when fired. Triggered according to frequency cvar.
l4d_mini_gun_fire_damage "1"
// How often the damage trace fires, igniting entities etc. In seconds (lower = faster/more hits).
l4d_mini_gun_fire_frequency "0.1"
// How much damage against survivors per touch when fired. Triggered according to frequency cvar.
l4d_mini_gun_fire_friendly "1"
// 0.0=Off. How many seconds of constant use before the Flamethrower overheats.
l4d_mini_gun_fire_heat "6.0"
// How many seconds after overheating before allowing the Flamethrower to work again.
l4d_mini_gun_fire_heats "3.0"
// Turn on the plugin in these game modes, separate by commas (no spaces). (Empty = all).
l4d_mini_gun_fire_modes ""
// Turn off the plugin in these game modes, separate by commas (no spaces). (Empty = none).
l4d_mini_gun_fire_modes_off ""
// Turn on the plugin in these game modes. 0=All, 1=Coop, 2=Survival, 4=Versus, 8=Scavenge. Add numbers together.
l4d_mini_gun_fire_modes_tog "0"
// How far the flamethrower can burn entities.
l4d_mini_gun_fire_range "250"
// -1=All, 0=Off, other value randomly spawns that many from the config.
l4d_mini_gun_fire_random "-1"
// Mini Gun Fire plugin version.
l4d_mini_gun_fire_version
Changes:
Code:
1.8 (11-Jun-2022)
- Added a "heat" effect to the barrel when a Mini Gun Flamethrower is used.
- Added cvars "l4d_mini_gun_fire_heat" and "l4d_mini_gun_fire_heats" to control usage duration and cooldown.
- Changes to fix warnings when compiling on SourceMod 1.11.
1.7 (25-Aug-2021)
- Fixed client not in game errors. Thanks to "HarryPotter" for reporting.
1.6 (01-Mar-2021)
- Fixed "l4d_mini_gun_fire_friendly" value of "0" breaking damage to non-survivors. Thanks to "Xada" for reporting.
1.5 (30-Sep-2020)
- Fixed compile errors on SM 1.11.
1.4 (15-May-2020)
- Replaced "point_hurt" entity with "SDKHooks_TakeDamage" function.
1.3 (10-May-2020)
- Extra checks to prevent "IsAllowedGameMode" throwing errors.
- Various changes to tidy up code.
1.2 (01-Apr-2020)
- Fixed "IsAllowedGameMode" from throwing errors when the "_tog" cvar was changed before MapStart.
1.1.2 (28-Jun-2019)
- Changed PrecacheParticle method.
1.1.1 (05-Sep-2018)
- Added cvar "l4d_mini_gun_fire_friendly" for damage against survivors.
- Change cvar "l4d_mini_gun_fire_damage" to only affect non-survivors.
1.1 (05-May-2018)
- Converted plugin source to the latest syntax utilizing methodmaps. Requires SourceMod 1.8 or newer.
1.0 (05-Aug-2013)
- Initial release.
Installation:- Click "Get Plugin" and put the .smx file into your servers \addons\sourcemod\plugins\ folder.
Updating from 1.1 or older:- New cvars have been added: use the Cvar Configs Updater, or delete the old cvars config or manually add them.