Quote:
Originally Posted by Mitchell
I'm pretty sure you're missing where you include a Nav mesh include/plugin that allows you to use the type "NavArea" and other navigation things.
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Yup, that's staying private for now, propably gonna release that too later this summer.
For now i have included a pathfinding solution in the codes comments
https://github.com/Benoist3012/sourcepawn-navmesh
You're gonna have to convert my pathfinding code to use that
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