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Old 03-09-2017 , 01:44   Re: [TF2] Enhanced Rockets v1.1
Reply With Quote #5

Quote:
Originally Posted by FlaminSarge View Post
1) One effect, for instance, is that tracerays and GetClientAimEntity will hit rockets with changed models, but not the stock rocket (you can verify this with Monoculus eyeballs).
2) Parenting+invis won't cause laggy rockets as far as any testing I've done goes.
3) String attributes are coming soon™
4) I still think the default: case is probably a better way to go if you're flat-out replacing the stock rocket model, and you shouldn't perform operations if you don't have to (w.r.t. resetting the default model), as given SourceMod's quirks, I feel like that may introduce more bugs than it would potentially avoid.
1 + 2. I'll do some testing with the parenting + invis bit. If it means less negative interactions with other plugins/the game, I should definitely look into it.
3. Oh boy
4. I will be replacing the stock model with the "enhanced" stock model made by N-Cog with the fixed UV and also the Australium rocket skin (for v1.2).
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