Document for CVARs
NPCs- Barnacle
- sk_barnacle_health "35"
Barnacle spawn health. Default 35.
- Barney
- sk_barney_health "35"
Barney's spawn health
- Bullseye
- sk_bullseye_health "35"
?
- Bullsquid
- sk_bullsquid_health "120"
Bullsquid spawn health.
- sk_bullsquid_dmg_bite "15"
Bullsquid bite damage.
- sk_bullsquid_dmg_whip "25"
Maximum health an enemy has for bullsquid to attempt a tailwhip.
- Citizen
- sk_citizen_health "40"
A citizen's spawn health.
- Combine Soldier
- sk_combine_s_health "50"
A regular/Nova Prospekt soldier's spawn health
- sk_combine_s_kick "10"
A regular/Nova Prospekt soldier's melee damage
- Combine Guard
- sk_combine_guard_health "70"
A Combine Elite Soldier's spawn health
- sk_combine_guard_kick "15"
A Combine Elite Soldier's melee damage
- Strider
- sk_strider_health "350"
Strider spawn health.
- sk_strider_num_missiles1 "5"
Rockets required to take down an easy strider.
- sk_strider_num_missiles2 "7"
Rockets required to take down a medium strider.
- sk_strider_num_missiles3 "7"
Rockets required to take down a hard strider.
- Headcrab
- sk_headcrab_health "10"
A headcrab's spawn health
- sk_headcrab_melee_dmg "5"
Melee damage
- Fast Headcrab
- sk_headcrab_fast_health "50"
A fast headcrab's spawn health
- Poison Headcrab
- sk_headcrab_poison_health "35"
A poison headcrab's spawn health
- Houndeye
- sk_houndeye_health "80"
?
- sk_houndeye_dmg_blast "25"
?
- Manhack
- sk_manhack_health "300"
A manhack's spawn health.
- sk_manhack_melee_dmg "5"
Melee damage.
- Metropolice
- sk_metropolice_health "40"
A metrocop's spawn health. Affected by the "Gordon pre-criminal" global state.
- sk_metropolice_stitch_reaction "1.0"
How close to the airboat should Metrocops begin stitching?
- sk_metropolice_stitch_tight_hitcount "2"
Number of times a stitching Metrocop can hit a player from behind.
- sk_metropolice_stitch_at_hitcount "1"
Number of times a stitching Metrocop can hit a nearby player.
- sk_metropolice_stitch_behind_hitcount "3"
Number of times a stitching Metrocop can hit a nearby player.
- sk_metropolice_stitch_along_hitcount "2"
Number of times a stitching Metrocop can hit a player looking left/right.
- Rollermine
- sk_rollermine_shock "10"
?
- sk_rollermine_stun_delay "3"
?
- sk_rollermine_vehicle_intercept "1"
?
- Scanner (City)
- sk_scanner_health "30"
A scanner's spawn health.
- sk_scanner_dmg_dive "25"
When this scanner hits another entity that isn't a scanner, it will damage the entity by this value.
- Stalker
- sk_stalker_health "150"
A stalker's spawn health. (Default 50?)
- sk_stalker_melee_dmg "5"
Melee damage
- Vortigaunt
- sk_vortigaunt_health "100"
Vortigaunt spawn health.
- sk_vortigaunt_dmg_claw "10"
Damage from a claw melee attack.
- sk_vortigaunt_dmg_rake "25"
Damage from a rake melee attack.
- sk_vortigaunt_dmg_zap "50"
Damage from a zap range attack.
- sk_vortigaunt_armor_charge "30"
Amount of energy to charge the player with.
- Zombie
- sk_zombie_health "50"
A zombie's spawn health
- sk_zombie_dmg_one_slash "10"
Melee damage
- sk_zombie_dmg_both_slash "25"
Melee damage
- Poison Zombie
- sk_zombie_poison_health "175"
A poison zombie's spawn health.
- sk_zombie_poison_dmg_spit "20"
?
- Antlion
- sk_antlion_health "30"
?
- sk_antlion_swipe_damage "5"
?
- sk_antlion_jump_damage "5"
?
- Antlion Guard
- sk_antlionguard_health "500"
An antlion guard's spawn health
- sk_antlionguard_dmg_charge "20"
?
- sk_antlionguard_dmg_shove "10"
?
- Antlion Grub
- sk_antliongrub_health "5"
?
- Ichthyosaur
- sk_ichthyosaur_health "200"
?
- sk_ichthyosaur_melee_dmg "8"
?
- Combine Gunship
- sk_gunship_burst_size "15"
Fire off this many bullets in a burst
- sk_gunship_health_increments "5"
Number of times the gunship must be struck by explosive damage (multiplied for skill settings)
- sk_npc_dmg_gunship "40"
Used by ammotype "CombineCannon"
- sk_npc_dmg_gunship_to_plr "3"
Used by ammotype "CombineCannon"
- Combine Helicopter
- sk_npc_dmg_helicopter "6"
Damage helicopter shots deal to everything but the player
- sk_npc_dmg_helicopter_to_plr "3"
Damage helicopter shots deal to the player
Used in ammotype "HelicopterGun"
- sk_helicopter_grenadedamage "30"
The amount of damage the helicopter grenade deals.
- sk_helicopter_grenaderadius "275"
The damage radius of the helicopter grenade.
- sk_helicopter_grenadeforce "55000"
The physics force that the helicopter grenade exerts.
- Combine Dropship
- sk_npc_dmg_dropship "2"
Dropship container cannon damage
- Combine APC
I need to find out what all the CVARs with a ? do
, and add missing cvar to list..
Changelog:
Quote:
2011-07-07 (04:03 PM)
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