View Single Post
klausenbusk
AlliedModders Donor
Join Date: Jan 2011
Old 07-08-2011 , 10:03   Document for CVARs
Reply With Quote #10

Document for CVARs

NPCs
  • Barnacle
    • sk_barnacle_health "35"
      Barnacle spawn health. Default 35.
  • Barney
    • sk_barney_health "35"
      Barney's spawn health
  • Bullseye
    • sk_bullseye_health "35"
      ?
  • Bullsquid
    • sk_bullsquid_health "120"
      Bullsquid spawn health.
    • sk_bullsquid_dmg_bite "15"
      Bullsquid bite damage.
    • sk_bullsquid_dmg_whip "25"
      Maximum health an enemy has for bullsquid to attempt a tailwhip.
  • Citizen
    • sk_citizen_health "40"
      A citizen's spawn health.
  • Combine Soldier
    • sk_combine_s_health "50"
      A regular/Nova Prospekt soldier's spawn health
    • sk_combine_s_kick "10"
      A regular/Nova Prospekt soldier's melee damage
  • Combine Guard
    • sk_combine_guard_health "70"
      A Combine Elite Soldier's spawn health
    • sk_combine_guard_kick "15"
      A Combine Elite Soldier's melee damage
  • Strider
    • sk_strider_health "350"
      Strider spawn health.
    • sk_strider_num_missiles1 "5"
      Rockets required to take down an easy strider.
    • sk_strider_num_missiles2 "7"
      Rockets required to take down a medium strider.
    • sk_strider_num_missiles3 "7"
      Rockets required to take down a hard strider.
  • Headcrab
    • sk_headcrab_health "10"
      A headcrab's spawn health
    • sk_headcrab_melee_dmg "5"
      Melee damage
  • Fast Headcrab
    • sk_headcrab_fast_health "50"
      A fast headcrab's spawn health
  • Poison Headcrab
    • sk_headcrab_poison_health "35"
      A poison headcrab's spawn health
  • Houndeye
    • sk_houndeye_health "80"
      ?
    • sk_houndeye_dmg_blast "25"
      ?
  • Manhack
    • sk_manhack_health "300"
      A manhack's spawn health.
    • sk_manhack_melee_dmg "5"
      Melee damage.
  • Metropolice
    • sk_metropolice_health "40"
      A metrocop's spawn health. Affected by the "Gordon pre-criminal" global state.
    • sk_metropolice_stitch_reaction "1.0"
      How close to the airboat should Metrocops begin stitching?
    • sk_metropolice_stitch_tight_hitcount "2"
      Number of times a stitching Metrocop can hit a player from behind.
    • sk_metropolice_stitch_at_hitcount "1"
      Number of times a stitching Metrocop can hit a nearby player.
    • sk_metropolice_stitch_behind_hitcount "3"
      Number of times a stitching Metrocop can hit a nearby player.
    • sk_metropolice_stitch_along_hitcount "2"
      Number of times a stitching Metrocop can hit a player looking left/right.
  • Rollermine
    • sk_rollermine_shock "10"
      ?
    • sk_rollermine_stun_delay "3"
      ?
    • sk_rollermine_vehicle_intercept "1"
      ?
  • Scanner (City)
    • sk_scanner_health "30"
      A scanner's spawn health.
    • sk_scanner_dmg_dive "25"
      When this scanner hits another entity that isn't a scanner, it will damage the entity by this value.
  • Stalker
    • sk_stalker_health "150"
      A stalker's spawn health. (Default 50?)
    • sk_stalker_melee_dmg "5"
      Melee damage
  • Vortigaunt
    • sk_vortigaunt_health "100"
      Vortigaunt spawn health.
    • sk_vortigaunt_dmg_claw "10"
      Damage from a claw melee attack.
    • sk_vortigaunt_dmg_rake "25"
      Damage from a rake melee attack.
    • sk_vortigaunt_dmg_zap "50"
      Damage from a zap range attack.
    • sk_vortigaunt_armor_charge "30"
      Amount of energy to charge the player with.
  • Zombie
    • sk_zombie_health "50"
      A zombie's spawn health
    • sk_zombie_dmg_one_slash "10"
      Melee damage
    • sk_zombie_dmg_both_slash "25"
      Melee damage
  • Poison Zombie
    • sk_zombie_poison_health "175"
      A poison zombie's spawn health.
    • sk_zombie_poison_dmg_spit "20"
      ?
  • Antlion
    • sk_antlion_health "30"
      ?
    • sk_antlion_swipe_damage "5"
      ?
    • sk_antlion_jump_damage "5"
      ?
  • Antlion Guard
    • sk_antlionguard_health "500"
      An antlion guard's spawn health
    • sk_antlionguard_dmg_charge "20"
      ?
    • sk_antlionguard_dmg_shove "10"
      ?
  • Antlion Grub
    • sk_antliongrub_health "5"
      ?
  • Ichthyosaur
    • sk_ichthyosaur_health "200"
      ?
    • sk_ichthyosaur_melee_dmg "8"
      ?
  • Combine Gunship
    • sk_gunship_burst_size "15"
      Fire off this many bullets in a burst
    • sk_gunship_health_increments "5"
      Number of times the gunship must be struck by explosive damage (multiplied for skill settings)
    • sk_npc_dmg_gunship "40"
      Used by ammotype "CombineCannon"
    • sk_npc_dmg_gunship_to_plr "3"
      Used by ammotype "CombineCannon"
  • Combine Helicopter
    • sk_npc_dmg_helicopter "6"
      Damage helicopter shots deal to everything but the player
    • sk_npc_dmg_helicopter_to_plr "3"
      Damage helicopter shots deal to the player
      Used in ammotype "HelicopterGun"
    • sk_helicopter_grenadedamage "30"
      The amount of damage the helicopter grenade deals.
    • sk_helicopter_grenaderadius "275"
      The damage radius of the helicopter grenade.
    • sk_helicopter_grenadeforce "55000"
      The physics force that the helicopter grenade exerts.
  • Combine Dropship
    • sk_npc_dmg_dropship "2"
      Dropship container cannon damage
  • Combine APC
    • sk_apc_health "750"
      ?

I need to find out what all the CVARs with a ? do , and add missing cvar to list..

Changelog:
Quote:
2011-07-07 (04:03 PM)
Reply submitted

Last edited by klausenbusk; 07-08-2011 at 10:13.
klausenbusk is offline