Quote:
Originally Posted by Mitchell
sv_occlude_players isn't what you're thinking it is, occlusion is when a player is up against a door their arms and legs wont protrude from the door on the other side.
I think you're thinking of sv_force_transmit_players being set to 0
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From the SMAC "Wallhack" module:
PHP Code:
if (GetEngineVersion() == Engine_CSGO)
{
strcopy(error, err_max, "This module is disabled for this game. Enable \"sv_occlude_players\" for the same feature.");
return APLRes_Failure;
}
From the thread
[CS:GO] Is there any working ANTI-Wallhack out there?, questioning the same part:
Quote:
Originally Posted by asherkin
I think the message is quite clear - the built-in sv_occlude_players does exactly the same function as SMAC's anti-wallhack module (doesn't network occluded players). This is entirely server-side functionality, just because it's built-in instead of a plugin doesn't mean players can bypass it.
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