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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 02-03-2020 , 18:15   Re: [L4D & L4D2] Coop Markers - Flow Distance (1.0) [04-Feb-2020]
Reply With Quote #10

Quote:
Originally Posted by Spirit_12 View Post
Curious to know how would you get the finale stage count. I was looking at CDirectorScriptedEventManager::GetFinaleData, but reading up vscript files might be a better option.
Yeah I have a test script reading CDirectorScriptedEventManager + m_CurrentFinaleStage + m_FinaleType. The type is 5 until later on in the round when activated (after elevator - testing c1m4) so not accurate to begin with, but the stage changes every so often going up and down in value. Either I've read it wrong or the games just screwed like that.

Want to avoid VScripts because L4D1 support.

Think it would just be better to disable in finale, nice not knowing how far along the progress is, to keep intensity high.
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