Quote:
Originally Posted by friagram
Don't worry about it. Doesn't work in first person, cloak, etc (model always shows)
Also won't work for weapons (they'll be visible when swapped).
You could program around these limitations with much effort, or just use sm to patch the valve attachments restriction to always allow attachments.
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You mean that function that checks player's items by:
- player's steamid (If he actually owns it)
- loadout slot / class in player's backpack (If it is equiped on correct class)
- etc
Am i going the right way?
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