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stufz
Member
Join Date: Jan 2010
Old 06-23-2010 , 18:34   Re: [L4D2] Survivor Respawning V-1.1 (Updated: 6/21/10)
Reply With Quote #6

yah its in seconds :p

grate plugin Mort ! just about have a hands off server except for them SI spawn key binds


hmmm, posted too soon, not getting respawns all the time. Running coop 12 slot with:

mmsource-1.8.1-hg699
sourcemod-1.3.2-hg2958
L4DTooLz 1.0.0.10RC3 with survs.smx
sdkhooks131-l4d2-sm13

gad, buncha plugins ..

well ,heres the error log for DC map:

Quote:
L 06/24/2010 - 06:13:41: Info (map "c1m1_hotel") (file "errors_20100624.log")
L 06/24/2010 - 06:13:41: [SM] Native "CloseHandle" reported: Handle 0 is invalid (error 4)
L 06/24/2010 - 06:13:41: [SM] Displaying call stack trace for plugin "L4D2 Survivor Respawning.smx":
L 06/24/2010 - 06:13:41: [SM] [0] Line 138, /home/groups/alliedmodders/forums/files/7/0/1/7/8/68137.attach::Event_RoundEnd()
L 06/24/2010 - 06:169: Error log file session closed.
L 06/24/2010 - 06:21:07: SourceMod error session started
L 06/24/2010 - 06:21:07: Info (map "c1m1_hotel") (file "errors_20100624.log")
L 06/24/2010 - 06:21:07: [SM] Native "CloseHandle" reported: Handle 0 is invalid (error 4)
L 06/24/2010 - 06:21:07: [SM] Displaying call stack trace for plugin "L4D2 Survivor Respawning.smx":
L 06/24/2010 - 06:21:07: [SM] [0] Line 138, /home/groups/alliedmodders/forums/files/7/0/1/7/8/68137.attach::Event_RoundEnd()
L 06/24/2010 - 06:232: Error log file session closed.

Last edited by stufz; 06-24-2010 at 02:49.
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