Quote:
Originally Posted by Jоnny
3. it will overwrite the l4d2_loot.cfg?
i mean if i change something in l4d2_loot.cfg it will not change cvar in game?
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yes, it will change the cvars in game. Either by reloading the plugin or by exec sourcemod\l4d2_lootx.cfg.
All I did was add
AutoExecConfig(true, "l4d2_lootx"); to the end of the
public OnPluginStart() section of your l4d_loot.sp
And compiled it - no need to have loot.cfg in cfg folder and exec via server.cfg anymore. Hope I explained that well enough.