Quote:
Originally Posted by Ghosthree3
Wow, that's neat, does it work in versus btw, my server is having major issues (every time map ends, it loads the first map back up...) so I was unable to tell if it did or not.
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sorry, man. i dont support versus servers, so i dont support versus in l4d2_nextcampaign.sp.
use
[L4D] Force Mission Changer 1.4.0 for versus
Quote:
Originally Posted by Ghosthree3
May I ask how do you use the next campaign command? Also, if you are going to support it, you should make it it's own thread, it's much easier to find XD
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mmm its easy to find in bebop topic. and its only for bebop plugin
Quote:
Originally Posted by satannuts
I noticed in your l4d_medkit_fullhealt.sp plugin you mentioned something about a "defib fix for bebop"... seems to be a common bug with bebop...
But that can't be fixed, right?...
Its the same as witches attacking main player and not the clone.
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I think defibs can be fixed, but only partially. And I don't know how to stop revival
So... better solution will be remove all defibs from map and from zombies.
[L4D2]Crow's Annoying Item Remover 1.0 - It can remove all defibs from map. sdfsdf
And I have changed
[L4D2] Gun Control for coop 5+ players servers. Its adds laser sight into upgradepacks (25% chance to find laser) and only one player can use upgradepack.