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Originally Posted by EfeDursun125
First of all, thanks for trying it.
i builded mine's with visual studio 2022 & clang compiler, clang performs better but i recommend MSVC for avoid crash/warrning issues.
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I built it from source, not the already compiled by them (since they didn't included Windows version in there anymore, that suck) and it still have the problem.
Quote:
Originally Posted by EfeDursun125
Edit: Also might be caused by regamedll, you can update it from github and its already compiled file dll.
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Yeah, I haven't test them seprate so it could be regamedll problem.
Quote:
Originally Posted by EfeDursun125
cpu usage is much lower than sypb and it has compatible with podbot-sypb waypoints but unlike sypb they aren't using aimbot in zombie mode and they can use grenades & flares
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I did get crash sometime when I use SyPB on my 24/7 server so that really nice to here.
I think SyPB aimbot is kind of a good thing(?) since if you seen most of the bot gameplay before SyPB, Human BOT usually, if not always lost so have bot that make Human "Winable" is really a welcome one in my book at least.
The bot do use nade but hopefully they use at the right time, not just randomly throw
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