Quote:
Originally Posted by Miggy
Also, do you think it would be too taxing ifffff I downloaded the SteamID64's into a cfg file on map/plugin load, then compare the SteamIDs of connected users to that cfg file? That way I'm not constantly slamming UGCs system.
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That's pretty much what asherkin suggested. Don't write it to a file, just keep it in memory using a
StringMap and check that for each connection.
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