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Tonblader
Senior Member
Join Date: Jul 2011
Location: Peru
Old 01-22-2021 , 08:55   Re: [L4D & L4D2] Mutant Tanks (v8.81, 1-20-2020)
Reply With Quote #908

Is it possible that in survival mode, after 30 minutes, these tanks can appear, instead of the usual normal tanks?
Just change that.

If not, can you add a configuration based on this plugin, to make it possible?

EDIT:
Can only spawn mutant tanks in 3rd round escape finales ?
If not, can add cvar to make it?

Quote:
// Spawn Mutant Tanks during finales only.
// 0: OFF, Mutant Tanks will spawn on any map.
// 1: ON, Mutant Tanks will only spawn on finale maps.
// 2: ON, Mutant Tanks will only spawn on non-finale maps.
// 3: ON, Mutant Tanks will only spawn on finale maps before the rescue vehicle is called.
// 4: ON, Mutant Tanks will only spawn on finale maps after the rescue vehicle is called.
"Finales Only" "0"
EDIT2:

Can add enable only in 1st wave of finale 0-1 mutant tanks + the normal tanks defined in the vscript (example: vscript 6 tanks, then 0-1 mutant tank and 6-5 normal tanks), in 2nd wave of finale 1-2 mutants tanks + the normal tanks defined in the vscript (example: vscript 8 tanks, then 1-2 mutant tank and 7-6 normal tanks) and in 3rd wave finale escape infinite mutant tank? (the limit must be defined in the vscript).

Quote:
{
"Limit Extras" "Off"
"Extras Delay" "Default"
"Regular Amount" "Min"
"Regular Delay" "20.0"
"Regular Interval" "300.0"
"Regular Limit" "999999"
"Regular Type" "1-124"
"Regular Wave" "Disabled"
"Finale Amount" "2"
"Finale Types" "0-0,0-0,0-0,0-0,0-0,0-0,0-0,0-0,0-0,0-0"
"Finale Waves" "1,2,2,2,2,2,2,2,2,2"
}

Last edited by Tonblader; 01-29-2021 at 04:05.
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