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Jindo
AlliedModders Donor
Join Date: May 2009
Location: England, UK
Old 01-09-2010 , 04:14   Re: [TF2] Teleporter Trap Suppression 0.1 (07/01)
Reply With Quote #6

Quote:
Originally Posted by DontWannaName View Post
What about building an entrance near your exit so you can get up to a ledge. You could build the entrance at spawn but some people dont do that. Is there a way to do this so it knows where spawn is and limit it to an area around spawns?
The default radius check is 30.0, players can easily jump this. If a ledge requires an exit to reach it then the chances are it won't be destroyed for being too close to the entrance.
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