Junior Member
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01-01-2019
, 01:59
Re: Freak Fortress 2 1.10.14 Released
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#2983
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Quote:
Originally Posted by Hoto Cocoa
I having troubles with the error
Code:
L 12/31/2018 - 14:48:51: [SM] Exception reported: Property "m_iItemDefinitionIndex" not found (entity 1117/eyeball_boss)
L 12/31/2018 - 14:48:51: [SM] Blaming: freak_fortress_2.smx
L 12/31/2018 - 14:48:51: [SM] Call stack trace:
L 12/31/2018 - 14:48:51: [SM] [0] GetEntProp
L 12/31/2018 - 14:48:51: [SM] [1] Line 6834, D:\Codes\tf2_freakfortress2\addons\sourcemod\scripting\freak_fortress_2.sp::OnTakeDamage
L 12/31/2018 - 14:48:51: [SM] Exception reported: Property "m_iItemDefinitionIndex" not found (entity 1117/eyeball_boss)
It keeps spamming in the error log and the spell Monoculuses does 0 damage.
I customized the freak_fortress_2.sp for weapons changes. And I found that line 6834 is about the Ullapool Caber
Code:
new index=(IsValidEntity(weapon) && weapon>MaxClients && attacker<=MaxClients ? GetEntProp(weapon, Prop_Send, "m_iItemDefinitionIndex") : -1);
if(index==307) //Ullapool Caber
{
if(detonations[attacker]<allowedDetonations)
{
detonations[attacker]++;
PrintHintText(attacker, "%t", "Detonations Left", allowedDetonations-detonations[attacker]);
if(allowedDetonations-detonations[attacker]) //Don't reset their caber if they have 0 detonations left
{
SetEntProp(weapon, Prop_Send, "m_bBroken", 0);
SetEntProp(weapon, Prop_Send, "m_iDetonated", 0);
}
}
}
I've been troubled by this problem for two months. Please I need help from you guys. ;-;
BTW. Happy New Year to you~~ φ(゜▽゜*)♪
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Delete the bonk.smx plugin and add this to switch(index) in LINE 6466 of your freak_fortress_2.sp.
Code:
case 44:
{
decl Float:fClientLocation[3], Float:fClientEyePosition[3];
GetClientAbsOrigin(attacker, fClientEyePosition);
GetClientAbsOrigin(client, fClientLocation);
decl Float:fDistance[3];
MakeVectorFromPoints(fClientLocation, fClientEyePosition, fDistance);
float dist = GetVectorLength(fDistance);
//PrintToChat(attacker, "\x04Distance: %2.f", dist); //See the distances between the ball and the client.
if (dist >= 128.0 && dist <= 256.0)
{
TF2_StunPlayer(client, 1.0, 0.0, TF_STUNFLAGS_SMALLBONK, attacker);
}
else if (dist >= 256.0 && dist < 512.0)
{
TF2_StunPlayer(client, 2.0, 0.0, TF_STUNFLAGS_SMALLBONK, attacker);
}
else if (dist >= 512.0 && dist < 768.0)
{
TF2_StunPlayer(client, 3.0, 0.0, TF_STUNFLAGS_SMALLBONK, attacker);
}
else if (dist >= 768.0 && dist < 1024.0)
{
TF2_StunPlayer(client, 4.0, 0.0, TF_STUNFLAGS_SMALLBONK, attacker);
}
else if (dist >= 1024.0 && dist < 1280.0)
{
TF2_StunPlayer(client, 5.0, 0.0, TF_STUNFLAGS_SMALLBONK, attacker);
}
else if (dist >= 1280.0 && dist < 1536.0)
{
TF2_StunPlayer(client, 6.0, 0.0, TF_STUNFLAGS_SMALLBONK, attacker);
}
else if (dist >= 1536.0 && dist < 1792.0)
{
TF2_StunPlayer(client, 7.0, 0.0, TF_STUNFLAGS_SMALLBONK, attacker);
}
else if (dist >= 1792.0)
{
TF2_StunPlayer(client, 7.0, 0.0, TF_STUNFLAGS_BIGBONK, attacker);
}
return Plugin_Changed;
}
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