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XINLEI
me too
Join Date: Jun 2011
Location: Colombian Coffee storage.
Old 02-10-2012 , 19:24   Re: BSP Compat - Make maps compatible with your mod
Reply With Quote #9

Well i'm testing this plugin and i don't understand it very well.

This plugin replaces half_life entity functions to these Csfunctions?
if it is, then this plugin is not working (or i'm doing wrong something)

I've tested this map:
http://twhl.info/vault.php?map=3896 xdm_crossfire

-Go to the helipad zone (if you don't know this map, Go where the green zone is. Showed in the screenshot.)
-At the right side of that area you'll see a somewhat tower.
-Turn around
-Go lower and you'll see a loader with a box.
-If you break that box the server/game crashes.

This is what i've written in the .ini file:
Quote:
custom:info_target // perhaps this is the responsible of the error logs.

weapon_crossbow:CAWP // Failure to spawn weapons here.
weapon_9mmAR:CAK47
weapon_357:CDEAGLE

light:CLight
light_spot:CLight

func_breakable:CBreakable
In console i can see that these functions are replaced, but it still crashes when i change func_breakable to CBreakable.

Quote:
L 02/10/2012 - 18:56:04: Start of error session.
L 02/10/2012 - 18:56:04: Info (map "XDM_crossfire") (file "addons/amxmodx/logs/error_20120210.log")
L 02/10/2012 - 18:56:04: [ORPHEU] Function "GetEntityInit" not found
L 02/10/2012 - 18:56:04: [AMXX] Displaying debug trace (plugin "bsp_compat.amxx")
L 02/10/2012 - 18:56:04: [AMXX] Run time error 10: native error (native "OrpheuGetFunction")
L 02/10/2012 - 18:56:04: [AMXX] [0] bsp_compat.sma::plugin_precache (line 76)
I've not tested with other entities though, but it's not the map's fault. i've played this map in half life, online and i never got problems.

Cheers.
XINLEI is offline