Quote:
Originally Posted by TheWhitesmith
set_user_maxspeed ?
I dont understand what's your problem, if you could be more explicit?
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Not quite sure how I could be more explicit. set_user_maxspeed does not work within a Ham_Spawn call any longer, even when setting the post flag to 1, whereas you were able to affect a client within that call prior.
Quote:
Originally Posted by HamletEagle
Nothing is going to change in how ham functions work, since they are not implemented in amxx, this are game functions.
You should show a minimal code that produces this bug(don't just copy paste a 10000 lines file and expect someone to debug it).
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Something did change with how Ham_Spawn functions though, even if it isn't with Ham_Spawn itself. It is very easy to test and I can send files or quickly start a server to display it if you would like.
Using my older setup, functions could be ran on clients directly within a Ham_Spawn call with setting post to 1 ( RegisterHam(Ham_Spawn, "player", "ham_PlayerSpawn_Post", 1) ). Now, anything you try to do to a client in that call does not actually happen. The only workaround that I was able to find was to set a task 0.1 seconds later that contains anything you want to do to a client.