Thread
:
[CS:GO] WarMod [BFG] <22.09.26.1915, 26-Sept-2022>
View Single Post
Experience
Junior Member
Join Date: Sep 2006
Location: Moscow, Russia
12-18-2021 , 02:14 Re: [CS:GO] WarMod [BFG] <20.06.24.1348, 24-Jun-2020>
#
1759
Found a problem. Yes, tickrate cannot be switched by warmod. It just created gamemode_competitive_server.cfg in cfg folder with:
sv_mincmdrate 64
sv_minupdaterate 64
and it was executed after other configs in gamemodes.txt section:
"exec" "gamemode_competitive_server.cfg"
My server was configured to force 128 tickrate for clients independently from client's configs.
So when i've fixed values in this cfg, everything became fine!
__________________
Don't try! Do! And there is no try!
Do local. Think global.
Last edited by Experience; 12-18-2021 at
02:20
.
Experience
View Public Profile
Send a private message to Experience
Find More Posts by Experience