Quote:
Originally Posted by HamletEagle
@meTaLiCroSS, from what I see EngFunc_Time acts like get_gametime. AFAIK the value returned by get_gametime is increased only in next frame. In your last example, if the execution of the 3 private functions happen in the same frame, it will print 0. Is this right ?
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I posted it because I researched the engine and found it usage, it has nothing to do with
get_gametime().
Time will always return a difference of time (substracting 2 values from
get_systime() as example)
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