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DarkSnow
Senior Member
Join Date: Oct 2005
Location: 127.0.0.1
Old 10-16-2005 , 02:29  
#33

Quote:
Originally Posted by Suicid3
No no. What I'm saying is completely different then editing other plugins. Becuase they already use set_user_maxspeed() but if you use get_user_maxspeed() in another plugin you see that it has been increased then you know not to "catch" that person.
Oh, i thought you ment something else. Sorry. Well, i were given that suggestion by a friend erlier today and it looks as it would solve a great deal of problems with funmods. The only problem i can think of is that it would be a shot in the dark for me since the speedhack im using is made in amx and uses that in order to make me go faster when testing the script.

In other words, if i make the script tolerate user maxspeed i cant test if it works unless i can get a hold on a "real" speedhack.
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