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Cache_UnlinkLRU: NULL link - The only problem that i still can't fix
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Solokiller
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Join Date: Sep 2015
01-05-2019 , 17:58 Re: Cache_UnlinkLRU: NULL link - The only problem that i still can't fix
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Looks like the problem is that when a sprite is loaded, its cache data is set to the msprite_t pointer but the cache system expects there to be a cache_system_t right in front of it in memory. It treats whatever's in front of it as such and ends up treating random data as a pointer to the LRU linked list.
I've reported it with all required information here:
https://github.com/ValveSoftware/halflife/issues/2085
Apparently it's been a known issue for almost 6 years:
https://github.com/ValveSoftware/halflife/issues/72
Last edited by Solokiller; 01-05-2019 at
18:18
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