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Join Date: Jul 2022
Old 08-29-2022 , 23:30   Re: attempting to make medigun hurt players using tf2items.
Reply With Quote #4

Originally Posted by Blinx View Post
It's probably just not going to be possible, it's likely that it's hardcoded in TF2 that the medigun can only provide health, not take it away.

You'd probably have a better chance of hooking the "player_healed" event, and then either trying to set the "amount" to a negative value, or, setting it to 0 and then hurting the patient.

PHP Code:
"patient"    "short"
    "healer"    "short"
    "amount"    "short"


I had an explore of this myself, player_healed does not fire on every heal event, it fires every time that number pops up in the world that says how much you healed, so it's not reliable, it also doesn't consider overheal.

The method I ended up using was hooking the players prethink, checking to see if their medigun had a heal target, and if so, damage that heal target. If you need more guidance let me know.
thank you, that seems to have worked.
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