Quote:
Originally Posted by asherkin
What issues are there with Strange weapons tracking kills?
Yes, but created strange weapons will not level up. I really don't advise adding the kill count item attribute to created strange weapons, or the game will try and inform the backend whenever a kill is made, which could be disastrous since the weapon doesn't really exist.
|
I am not attempting to create my own Strange weapons.
If a player is using the Strange version of a weapon that is defined in tf2items.weapons.txt, the weapon will stop tracking kills (because the kill count attribute is removed). I was hoping that your newest update would help this situation.
Is there a way to tell what the weapon quality is before replacing it? That way I can add the kill count attribute when it is needed and leave it off when it isn't.