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Pawn 3-pg
Senior Member
Join Date: Jul 2009
Old 07-25-2011 , 16:17   Re: TF2Items - Items with custom attributes.
#1010

Quote:
Originally Posted by asherkin View Post
What issues are there with Strange weapons tracking kills?
Yes, but created strange weapons will not level up. I really don't advise adding the kill count item attribute to created strange weapons, or the game will try and inform the backend whenever a kill is made, which could be disastrous since the weapon doesn't really exist.
I am not attempting to create my own Strange weapons.

If a player is using the Strange version of a weapon that is defined in tf2items.weapons.txt, the weapon will stop tracking kills (because the kill count attribute is removed). I was hoping that your newest update would help this situation.

Is there a way to tell what the weapon quality is before replacing it? That way I can add the kill count attribute when it is needed and leave it off when it isn't.
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