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Pawn 3-pg
Senior Member
Join Date: Jul 2009
Old 07-25-2011 , 14:27   Re: TF2Items - Items with custom attributes.
#1006

Quote:
Originally Posted by asherkin View Post
FORCE_GENERATION flag replaces the implicit force param, makes more weapons work, as long as you set it at the correct time.
How do we use FORCE_GENERATION? I see it defined in the .inc, but I don't see where I would use it. Am I correct to assume that this will allow us to replace a weapon at TF2Items_OnGiveNamedItem and have the player successfully spawn with it?

Quote:
Originally Posted by asherkin View Post
Increased bounds on quality to include Strange.
Will this fix the Strange weapons not tracking kills? Or does it just allow us to create Strange weapons?
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